Halo 2 Walkthrough. SACRED ICON: Move forward and drop into the hole in the floor as an object moves out of the way. The grenades are much more useful when fired at light vehicles, as a full clip will usually be able to destroy Ghosts, Banshees, and perhaps even Warthogs if they've taken a bit of damage already. Grunts are the most basic building block of the Covenant army. In a gameplay trope that everyone will fondly remember from Halo, you’re now going to have to backtrack from the hangar through numerous corridors that you’ve already fought through. They aren’t quite as annoying as they were in the first Halo, though, so don’t start cursing at the night sky or anything. In multiplayer, it benefits from pinpoint accuracy at short range, which helps you to get headshots, combined with extremely rapid firing. A lift here will take you further up. If you can isolate him, you may be able to kill him at a distance with your carbine, but it’ll probably take at least two reloads to wear down his shields and then deal the finishing blow. Dual SMGs are usually going to be the baseline weapon for most team-based games; most players begin with a single SMG, and another one isn't too difficult to find, whether it comes off a dead player or is found in the game world. There are two basic ways to use the energy sword; you can walk up to something and use the right trigger to whack it, which will usually be fatal against Drones, Grunts, and the like, or you can wait for the blade to lock on to your target (the reticule will turn red), and then press the right trigger. If your teammates are exposed while the dropship comes overhead, they’ll probably be toasted by its turrets, so try to hit behind the large rock across from the entrance until it passes on, then use them to assault the Covenant and rout them. The biggest new change here is the inclusion of dual-wielding. It’s likely the rarest weapon in the game, but when you spot one, you’ll almost certainly want to pick one up, as it’s capable of laying waste to multiple enemies at a go, and is hands-down the best weapon to have at your disposal when you have to make a go at an enemy vehicle. (Although he seems to be a pro at piloting the Scarab; obviously a skill taught in basic training.) Eventually, Drones will appear and try to take you out, but you have plenty of carbine ammo with which to kill them. Kill or be killed. Kill off the Elites and Grunts, then head out to the doorway leading outside. Territories isn't an incredibly popular gametype, but it does offer up a nice change of pace when compared to the other modes of play. I noticed that this was very popular so I have decided to keep showing episodes for this series. You can kill these guys as much as you want, but more spawn after a short time. The room beyond will see you descending downwards across four tiers. The Marines trapped in the detention block are eager to help aid in their escape. While the Guardian is dealing with the Flood zombies, shell it with whatever weapons you can find on the ground until it pops, then make your way through the Sentinals and zombies by jumping into the next corridor. (Except at very close ranges, where anything can happen.) What’s better is that a Warthog with a turreteer will follow you into the tunnel, allowing you to hang back and fire at targets while the peons sacrifice their lives for you. Kill them and the Grunts to gain access to the tower. Make sure not to use your cloak too early, as you'll want to save it for when the Brutes arrive through the door. After you hit the first checkpoint on the gondola, get to the rear of your ship and start locking on to the Banshees that will approach. It doesn’t pay to get too tricksterish with your allies’ weapons; they’ll do fine with the plasma rifles they have. A better use for the Brute Shot is in melee combat. Although there are plenty of walkways that will let you get above the Scarab, don’t bother boarding it until it comes to a complete stop at the end of the walkway. If you start running back into the building, jumping like a madman to evade fire, you’ll eventually come to a squad of Brutes. After you kill off the remaining Elites, all you need to do to clear the level is walk towards the instrumentation panels nearby. Brutes, since they don’t possess shields, will take full damage from needlers, and since they’re so resistant to most other forms of attack, you’ll find nothing so handy in a Brute fight than a pair of needlers. Halo: San Andreas One of the new features in Halo 2 is your ability to take over enemy vehicles as they fly around. You can then push through the remainder of the Brutes and Jackals to the cave beyond. All you need to do to get a lock on one of the turrets is zoom in on it with your right analog stick and hover your aiming reticule over it for a second; you’ll automatically lock on and can then fire with the right trigger. You have unlimited turret and cannon shells, so hold down the turret as you proceed, but save the cannon until you line up your target. Escort Johnson’s Scarab to the Control Room In fact, the next hallway will lead to the Scarab, which has already been commandeered by Sarge. You can refit your weaponry from that of the corpses near the door; afterward, do the familiar stealth-and-grenade bit on the Elites near the far exit before moving on to the Banshee platform outside and giving chase to the head Heretic. When the enemy tank is dead, move back towards where it came from before more enemies can spawn, and switch out for a new Ghost, if need be. From there, head up the stairs and drop the two Elites after they kill your friend. When you can pack a pair of SMGs, though, you should be able to take down pretty much anything in your way, up to and including Elites. As soon as you see this header pop up, stop your Scorpion and start shelling the far side of the little courtyard. All you initially have to use against the Brutes in the clearing is a plasma rifle, but you’ll find an energy sword soon enough, and that’s going to be your most useful tool agains the beasts. A long elevator ride ensues. You will have to get up close and personal, though; to counteract the recoil, slowly press forward on your right analog stick so that your reticule stays on the target. Inside the cave, you’ll be forced to ditch your ride and maneuver into a rocky passageway, but getting there will be the trick, as more Sentinals and a Scorpion will be fighting it out. 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