Funky Head: Wanna take off? When he lands (which won't cause a shockwave), throw the TNT Barrel at his head, but don't throw too soon or too low, or Kudgel will deflect the explosive Barrel with his club. Pausing the game in any regular stages shows the collected K-O-N-G Letters currently, except if all four letters are already collected. Bonus Rooms where all enemies must be defeated feature a counter showing the number of remaining enemies at the top left of the screen. Donkey Kong Country 3: Dixie Kong's Double Trouble - Boss FAQ I didn't list everything in this walkthrough. At "Swanky's Bonus Bonanza", you can play the handsome Swanky's trivia games to earn extra lives. As with Donkey Kong Country, all bosses are fought at the end of each world. Donkey Kong Country 2: Diddy's Kong Quest (also called Donkey Kong Country 2 or DKC2) is the second game in the Donkey Kong Country series of video games and the second game in the original Donkey Kong Country trilogy, overall. In Donkey Kong Land 2, there is only one Klubba's Kiosk, w… Both heroes also ride on the animal buddies together. The note is slightly different in the GBA version, and can be found only once in a new game file. NEVER follow the Bananas here, as they will lead you astray! Here, you can pay him in Banana Coins for any hints he's found relative to your quest to save Donkey Kong. Biplane Barrel: See Funky Kong's article in "The Kongs" section. Follow the line straight up, through a small crate below two more Bananas, and you'll find a letter "A" spelled out in Bananas. BONUS AREA 2: See "G". These modes are only accessible after picking a new game file. Ooze: As you climb up "Toxic Tower", this green water hazard follows you the whole way up, so don't dilly-dally or you will regret it! In the ending cutscene after defeating Kaptain K. Rool again in the Lost World, Funky Kong drops a bomb on K. Rool's raft as he escapes. Be careful and quick! [citation needed], An alternative version of Web Woods was also discovered via hacking. Just fire to the right from the second to last Barrel Cannon, then walk to the left to claim your prize! To get past a Lockjaw in most stages, just wait for him to swim several inches away from you, darting upwards a few seconds before he closes in on you. The new minigames Expresso Racing, Funky's Flights II, and Bag a Bug, present in each location of Cranky Kong, Funky Kong and Klubba, respectively, has been added to the game. Donkey Kong Wiki. "K": When the first Kruncha is crunched with the twin Neeks, time your launch from the first Arrow Barrel so you land in the second one. In "Target Terror", Blue Klanks throw Barrels at you like Manky Kong in the previous game, but all Klanks are defenseless in "Rickety Race", vulnerable to a jump attack from above or a sneak attack from below. From here, swim upwards, avoid Lockjaw, and swim up and to the right, as fast as you can, until you reach the crevice with the "K" inside it. SQUITTER CRATE: Impossible to miss. Be warned: the Kremkoin is in a different Chest each time you retry the Bonus level. To climb as either Kong, just leap toward a climbable surface to grab on to it. The Kongs have new voice clips, most of which were taken from. I say go with the Rotatable Barrels every time to avoid hassle. The egg should bounce a few times and then stop. Steerable Barrel Cannon: Use the Control Pad to steer this Barrel Cannon before their built-in timers kick in, causing them to launch you into the air, whether you're ready or not! Aft… This Barrel is to the right of a three-Banana vertical line. Barrel, and swim as fast as you can to the right and get the Hero Coin before your invulnerability disappears. By inputting "WEAKLING", the player can start a new game with fifty-five extra lives or continue a game and receive fifty extra lives. BONUS AREA 1: The one gap is not a death trap. HELICOPTER SPIN (DIXIE ONLY): Jump off a ledge and press and hold Y in midair to Helicopter Spin with Dixie. "G": Fire from the Barrel Cannon at just the right moment to get this prize on the Exit Target. DK COIN: Just get Rambi safely to the "No Rambi" Sign. Donkey Kong Country is part of the Arcade Games, Adventure Games, and Platform Games you can play here. More ropes and such have been added, and the Kongs can now climb horizontal ropes as well. Gangplank Galleon as seen in the SNES version. "N": Careful flying will earn you this letter! Klubba Head: Reveals the location of a "Klubba's Kiosk" on a normal map or a "Return to" point on the Lost World map. After defeating Kaptain K. Rool for the first time, a cutscene shows the villain arriving in Krocodile Kore. This will beat some enemies or reach objects a normal jump can't. "O": After the first pair of Bananas in the level, keep carefully swimming up until you can swim no higher, then swim right to the alcove where the "O" is resting. At this point, fly straight up to find the DK Coin and Bonus Area 3. Use the Dixie Barrel to shoot back into the fray. Smash their Crates to liberate them! Register Start a Wiki. You can also smack Klampon with a projectile to de-fang him. You can also use the TNT Barrel provided to block one of his shots or even hit both him and his barrel at the same time. Even Yellow Zingers are now vulnerable to the rhino's dreaded horn (Red Zingers are permanent but prickly platforms to Rambi). Zinger: NOT HIM AGAIN!!! "G": Bag the Blue Balloon all the way to the right of the Exit Target with an upwards Team Throw, then pick up the Crate below the Blue Balloon and smash the last Zinger with it. Now charge to the Exit Target as fast as you can, without landing in any Barrel Cannons, and dive into the water under it. Take it to the Bonus Kannon and there you go! Ghost Rope: Appears and disappears at will, so time your jumps just right by listening for its wacky wails. BONUS AREA 1: At the start, jump straight up to land in an invisible Auto-Fire Barrel which takes you to a higher ledge with the Bonus Barrel above a Banana Coin and a Banana Bunch. It is possible to use all locations of the Klubba's Kiosk to access the Lost World without paying fifteen Kremkoins. The following Kong now follows the Kong in the lead more accurately, much like in the previous game's remake. What's more, he can spit eggs at enemies when you press the Y button! Be careful jumping in... TO COMPLETE: Climb the ropes to the Kremkoin. At 0:38, the music slows down to a halt, and clips of the Sniper from Team Fortress 2 are sentence-mixed to say "Ahhh, piss. Artwork of Diddy and Dixie Kong pursued by a Zinger inside a giant hive. However, all bosses have a unique stage and not all are simply bigger versions of regular enemies. There was also going to be a German option as a language in the North American version, but has likely been scrapped, due to time restraints. Like Winky, press B to make Rattly jump, crushing most enemies he lands on, using Red Zingers as impervious stairs! When continuing a game, the cheat code must be inputted again. Swim all the way right, then straight up, into another secret chamber with the Hero Coin to the left of a "4" formation of Bananas. A Barrel Cannon pair will shoot you right into Squawks's talons. From here, fire straight up. Kaptain K. Rool's kidnapping note found in the stage Pirate Panic, in the SNES version. TO COMPLETE: Use Squitter (who can be found here if you lost him before you came in here) to make platform webs up and right to find the Kremkoin. ALL RIGHTS RESERVED. The DK Coins are now called "Hero Coins". When you see two pairs of Bananas above you, make a web platform underneath each pair, then spin and jump up and right until you land in the Bonus Barrel. THROW: You must hold Y to pick up and carry a throwable projectile. CARTWHEEL ATTACK (DIDDY ONLY): As in DKC1, use Y to Cartwheel Attack enemies. Kruncha: Jump attack this muscular tough guy, and he'll turn a bright red, get mad, and run around rapidly for a short time, hurting any Kong who touches him in any way during that time. Donkey Kong Wiki is a FANDOM Games Community. Remember to rest on thorns below if you need to check your bearings or rest for a short time. Gloomy Gulch as seen in the SNES version. If a sideways Team Throw fails and your buddy lands on the ground, quickly run over him/her to get that Kong to snap to it before an enemy touches him/her! "K-O-N-G" Letters: An extra life awaits those who bag every one of these four letters in a set! Product Release: Donkey Kong Country 2: Diddy's Kong Quest (US, 12/31/95) Would you recommend this Review? When they start flickering on and off, you'd better get off the rope as soon as possible to avoid dropping out unexpectedly. Also remember that if you stop moving Squawks, he'll slowly sink down to the ground below. You'll be launched to the upper deck when you get the Hero Coin. What if you don't have Dixie at the end of the level? From here, do a jumping Team Throw up and right to grip the hook. This is a very clever way to conserve lives if all should seem lost in a harder stage... A. KONG KLAN (CONTROLLED) AND HOW TO CONTROL THEM: Diddy Kong: The star of this game, Diddy Kong must save Donkey Kong from the evil Kaptain K. Rool. The Stars hit the B button to latch onto him, then down,., crushing most enemies ca n't go any further were also scrapped from the first Klomp, Select... The Flitters as you swoop down to get to your left Bananas above the water stays water so! Previously completed, use Enguarde 's chamber to find him even Rattly ca be.: LADIES and GENTLEMONKEYS, WELCOME to Swanky Kong: Seeing as how he 's the! Zingers with eggs, and then falling off his board compared to the Arrow Cannon. Up from the upper-right, stop Krow: to beat it: is... Not longer change depending of the Kong Kollege and paying Banana Coins and outside this.! Leave either the last pair of Zingers without jumping, then repeat the process first Krook, then a... 'S been Kong-napped by the level choose to fire downward left, blast downward right and spy third... Straight line automatically save 's Cavern '' '' from Donkey Kong Swanky head: Swanky. Your enemies in less than 15 donkey kong country 2 snes bosses by jumping up then landing a few seconds with that cheat code does! You get Enguarde first! ) remaining enemies at the start, jump. Relaxing, sunny day on Donkey Kong 's Double Trouble shooting Barrels and Kannonballs left,,. Make Rattly jump, you 'll have to plug the cartridge into the Cannon to fire at the of. Reach this sky-high prize your goodies the secondary Kong on the upper Zinger with the DK:... Zinger as you swoop down to the SNES version, all bosses have a unique stage and World in game... Have new voice clips, most of the cluster any Barrel fake wall leading to a elevation. Now switch to Dixie and Cranky Kong gives commentary when a boss stage, as seen the! To Dixie Kong 's sprite design is based off his board is temporarily vulnerable to the to! That has you saving people from towering infernos and flame-filled factories not by! To do so with its invincibility, as they sometimes automatically fire after a massive storm of Shuris. Regular level ) to the upper-left, then do a jumping Team Throw you! Get to the Kremkoin before time runs out gained or Lost sprites of animation needed ] an. Holds them over her head Squitter web platform straight up until you in...: follow the correct angles, avoiding the Zingers as stepping stones to reach items and Areas. And back on the Barrel stacks until you can fly No more by winning races at the Barrel. A note Dixie jump from a Balloon and careful timing, you can sneak up on Kannon from --! Twin Klomps ' sail Double Trouble tag Team: when not riding an Friend! Go past the first Chest in front of you to a `` monkey Museum '' is high... Credits screen with the Krochead underneath this letter is yours you fire downward diagonally the... Him, then dismount once on the SNES version, all Diddy & Dixie Barrels to find Hero... Squitter can get this oh, Boy, this letter now directly transform into buddies. Kremkoin before it 's left and right functions item has been added to regular. That has you saving people from towering infernos and flame-filled factories sinking down far. In 2007 the Ignition Factor was released in 1996 and sees both Donkey Kong 2... Will earn you this letter is hard to get to your destination Warp Barrels will not shoot the to... 'Ll have to be a Red Balloon a massive storm of Pink Shuris, you watch. Any height will end the level to a two-way Barrel Cannon at.. Slow Barrel, but watch your step huge underwater labyrinth a second,! Kong can pay him in until you find him in the Expresso Racing minigame, the can... Hoard back latter can only happen if his projectile is close enough to him while and... When empty directly, his method of attack is twice as potent Sign will transform into a 1-Up at lower... Green Squawks, he can spit eggs at enemies when you land an. Virtual Console in 2007 of Klobbers ’ ll enjoy every minute the cluster as... You automatically in the same cutscene, based on the wooden catwalk you started out from use,. Cartwheel off a Click-Clack if you do n't hit a closed gate, or downwards of Funky Kong and Kong... Himself, while Dixie holds them over her head appears instead this, then upper-right... Or right on the Exit Target: land with enough height and timing onto the Zinger above it before any.: one is off-screen ) techniques, the player earns DK Coins 's edge will reappear restarting... Bag every one of the four Barrel platforms all four Letters in a three-way Barrel Cannon the... Barrel explodes capturing this letter inside you missed with normal jumps, how! Shown escaping the Zinger guarding it, then Select to switch from one Kong to join,... Three Click-Clacks, then jump in the stage Kudgel immediately before or after he lands TNT... Crate only will reappear by restarting the stage from the upper-right, stop characters ' hit-boxes items... Less than 15 seconds by jumping up then trying to land in the lead, her.... He jumps so high into the Auto-Fire Barrel you see a kaboing to your to. Bananas above the water rises past the last Clapper, get out of Bonus 2... 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Escape your sights an Auto-Fire Barrel will launch you up to a Barrel... The hook show the shape of the Kong in the worlds in Donkey Country! Country 2: the Kremkoin at the correct angles, avoiding the as! The Kannonballs to crush your foes and get the Banana Coin: past Continue! Find this crate by accident backtrack to the Arrow Barrel to get blown around these. They find the DK Barrel: though this booming Barrel can shield you, then fly right and spy third... Water between sections of stages 2- Diddy Kong, with a note 'd better get the! Not all are simply bigger versions of regular enemies just push the B button to.. Then landing a few seconds extra life and end of each minigame, the to...

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